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13:40 min
December 16th, 2010
DOI :
10.3791/2320-v
Kapitel
0:05
Title
0:41
Introduction
1:41
Equipment Preparation
3:20
EEG Set-up
7:27
Gaze Tracking Set-up
9:11
Playing the Computer Game During Data Acquisition
12:47
Representative Results
13:23
Conclusion
Zusammenfassung
Procedures for recording high-density EEG and gaze data during computer game-based cognitive tasks are described. Using a video game to present cognitive tasks enhances ecological validity without sacrificing experimental control.
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