The HoneyComb Paradigm for Research on Collective Human BehaviorMargarete Boos 1, Johannes Pritz 2, Michael Belz 3
1Institute for Psychology, University of Goettingen, 2Courant Research Centre Evolution of Social Behavior, University of Goettingen, 3Department of Psychiatry and Psychotherapy, University Medical Centre Goettingen
Here, we present the computer-based, multi-agent game HoneyComb, which enables experimental investigations of collective human movement behavior via black-dot-avatars on a virtual 2D hexagonal playfield. Different experimental conditions, like variable incentives on goal fields or vision radius, can be set, and their effects on human movement behavior can be investigated.