Published: November 8th, 2018
Using the novel FishSim Animation Toolchain, we present a protocol for non-invasive visual manipulation of public information in the context of mate-choice copying in sailfin mollies. FishSim Animation Toolchain provides an easy-to-use framework for the design, animation and presentation of computer-animated fish stimuli for behavioral experiments with live test fish.
Over the last decade, employing computer animations for animal behavior research has increased due to its ability to non-invasively manipulate the appearance and behavior of visual stimuli, compared to manipulating live animals. Here, we present the FishSim Animation Toolchain, a software framework developed to provide researchers with an easy-to-use method for implementing 3D computer animations in behavioral experiments with fish. The toolchain offers templates to create virtual 3D stimuli of five different fish species. Stimuli are customizable in both appearance and size, based on photographs taken of live fish. Multiple stimuli can be animated by recording swimming paths in a virtual environment using a video game controller. To increase standardization of the simulated behavior, the prerecorded swimming path may be replayed with different stimuli. Multiple animations can later be organized into playlists and presented on monitors during experiments with live fish.
In a case study with sailfin mollies (Poecilia latipinna), we provide a protocol on how to conduct a mate-choice copying experiment with FishSim. We utilized this method to create and animate virtual males and virtual model females, and then presented these to live focal females in a binary choice experiment. Our results demonstrate that computer animation may be used to simulate virtual fish in a mate-choice copying experiment to investigate the role of female gravid spots as an indication of quality for a model female in mate-choice copying.
Applying this method is not limited to mate-choice copying experiments but can be used in various experimental designs. Still, its usability depends on the visual capabilities of the study species and first needs validation. Overall, computer animations offer a high degree of control and standardization in experiments and bear the potential to 'reduce' and 'replace' live stimulus animals as well as to 'refine' experimental procedures.
Recently, utilizing modern techniques for the creation of artificial stimuli, such as computer animations and virtual reality, has garnered popularity in research1. These methods provide several advantages compared to classic experimental approaches with live stimulus animals1,2. Computer animation enables non-invasive manipulation of the appearance (size, color) and behavior of virtual stimulus animals used in experiments. For example, the surgical removal of the sword in male green swordtails (Xiphophorus helleri) to test mate preferences in females3 w....
The performed experiments and handling of the fish were in line with the German Animal Welfare legislation (Deutsches Tierschutzgesetz), and approved by the internal animal welfare officer Dr. Urs Gießelmann, University of Siegen, and the regional authorities (Kreisveterinäramt Siegen-Wittgenstein; Permit number: 53.6 55-05).
1. Virtual Fish Design
Note: Find a list of the required hardware and software in the supplementary materials list. A.......
Following the protocol, we used FishSim to create computer animations of virtual sailfin molly males and females. We further used the toolchain to present animations to live focal females in a binary choice situation to perform an MCC experiment according to the experimental procedure described in Figure 1 and step 5 of the protocol.
In order to determine whether focal females copied the ch.......
The gravid spot in sailfin molly females was previously described to serve as a means of fertility advertisement towards conspecific males59,60. Whether a gravid spot may also provide information to conspecific females in the context of mate choice had not been tested so far. In the present case study, we investigated the potential role of a gravid spot as a source of public information for observing conspecific females in the context of MCC. Our study shows that.......
This work was supported by the Deutsche Forschungsgemeinschaft DFG (WI 1531/12-1 to KW and SG and KU 689/11-1 to KDK, KM and JMH). We sincerely thank the DAAD RISE Germany program for providing and organizing an undergraduate research internship between SG and DB (Funding-ID: 57346313). We are grateful to Mitacs for funding DB with a RISE-Globalink Research Internship Award (FR21213). We kindly thank Aaron Berard for inviting us to introduce FishSim to the JoVE readership and Alisha DSouza as well as three anonymous reviewers for their valuable comments on a previous version of the manuscript.....
|2x 19" Belinea LCD displays
|Belinea GmbH, Germany
|Model 1970 S1-P
|1280 x 1024 pixels resolution
|1x 24" Fujitsu LCD display
|Fujitsu Technology Solutions GmbH, Germany
|Model B24-8 TS Pro
|1920 x 1080 pixels resolution
|Intel Core 2 Quad CPU Q9400 @ 2.66GHz x 4, GeForce GTX 750 Ti/PCIe/SSE2, 7.8 GiB memory, 64-bit, 1TB; keyboard and mouse
|SONY Playstation 3 Wireless Controller
|Sony Computer Entertainment Inc., Japan
|Model No. CECHZC2E
|USB-cable for connection to computer
|100 cm x 40 cm x 40 cm (L x H x W)
|49.5 cm height, 0.5 cm thickness, 12 cm diameter; eight small holes (approx. 5 mm diameter) drillt close to the end of the cylinder lower the amount of water disturbance while releasing the fish
|2x OSRAM L58W/965
|OSRAM GmbH, Germany
|Illumination of the experimental setup
|ubuntu 16.04 LTS
|Computer operating system; Download from: https://www.ubuntu.com/
|FishSim Animation Toolchain v.0.9
|Software download and user manual (PDF) from: https://bitbucket.org/EZLS/fish_animation_toolchain
|GIMP Gnu Image Manipulation Program (version 2.8.22)
|Download from: https://www.gimp.org/
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