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16.5K Views
•
13:40 min
December 16th, 2010
DOI :
10.3791/2320-v
Chapters
0:05
Title
0:41
Introduction
1:41
Equipment Preparation
3:20
EEG Set-up
9:11
Playing the Computer Game During Data Acquisition
7:27
Gaze Tracking Set-up
12:47
Representative Results
13:23
Conclusion
Summary
为高密度的脑电图和凝视数据记录在电脑游戏的认知任务的过程进行了描述。使用一个视频游戏,目前的认知任务,增强了在不牺牲实验控制的生态有效性。
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