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Abstract

Neuroscience

Three-Dimensional Mapping of the Rotation of Interactive Virtual Objects with Eye-Tracking Data

Published: October 18th, 2024

DOI:

10.3791/65977

1Graduate Program in Chemistry, University of São Paulo, Institute of Chemistry, 2Graduate Program in Applied Mathematics, University of São Paulo, Institute of Mathematics and Statistics, 3Graduate Program in Neuroscience and Cognition, Federal University of ABC, Center of Mathematics, Computing and Cognition, 4School of Biomedical Engineering, Science and Health Systems, Drexel University

Abstract

We present a method for real-time recording of human interaction with three-dimensional (3D) virtual objects. The approach consists of associating rotation data of the manipulated object with behavioral measures, such as eye tracking, to make better inferences about the underlying cognitive processes.

The task consists of displaying two identical models of the same 3D object (a molecule), presented on a computer screen: a rotating, interactive object (iObj) and a static, target object (tObj). Participants must rotate iObj using the mouse until they consider its orientation to be identical to that of tObj. The computer tracks all interaction data in real time. The participant's gaze data are also recorded using an eye tracker. The measurement frequency is 10 Hz on the computer and 60 Hz on the eye tracker.

The orientation data of iObj with respect to tObj are recorded in rotation quaternions. The gaze data are synchronized to the orientation of iObj and referenced using this same system. This method enables us to obtain the following visualizations of the human interaction process with iObj and tObj: (1) angular disparity synchronized with other time-dependent data; (2) 3D rotation trajectory inside what we decided to call a "ball of rotations"; (3) 3D fixation heatmap. All steps of the protocol have used free software, such as GNU Octave and Jmol, and all scripts are available as supplementary material.

With this approach, we can conduct detailed quantitative studies of the task-solving process involving mental or physical rotations, rather than only the outcome reached. It is possible to measure precisely how important each part of the 3D models is for the participant in solving tasks, and thus relate the models to relevant variables such as the characteristics of the objects, cognitive abilities of the individuals, and the characteristics of human-machine interface.

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