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W tym Artykule

  • Podsumowanie
  • Streszczenie
  • Wprowadzenie
  • Protokół
  • Wyniki
  • Dyskusje
  • Ujawnienia
  • Podziękowania
  • Materiały
  • Odniesienia
  • Przedruki i uprawnienia

Podsumowanie

The coefficient of restitution is a parameter that describes the loss of kinetic energy during collision. Here, a free-fall setup under vacuum conditions is developed to be able to determine the coefficient of restitution parameter for particles in micrometer range with high impact velocities.

Streszczenie

The Discrete Element Method is used for the simulation of particulate systems to describe and analyze them, to predict and afterwards optimize their behavior for single stages of a process or even an entire process. For the simulation with occurring particle-particle and particle-wall contacts, the value of the coefficient of restitution is required. It can be determined experimentally. The coefficient of restitution depends on several parameters like the impact velocity. Especially for fine particles the impact velocity depends on the air pressure and under atmospheric pressure high impact velocities cannot be reached. For this, a new experimental setup for free-fall tests under vacuum conditions is developed. The coefficient of restitution is determined with the impact and rebound velocity which are detected by a high-speed camera. To not hinder the view, the vacuum chamber is made of glass. Also a new release mechanism to drop one single particle under vacuum conditions is constructed. Due to that, all properties of the particle can be characterized beforehand.

Wprowadzenie

Powders and granules are everywhere around us. A life without them is impossible in modern societies. They appear in food and drinks as grains or even flour, sugar, coffee and cocoa. They are needed for daily used objects like the toner for laser printer. Also the plastic industry is not imaginable without them, because plastic is transported in granular form before it is melted and given a new shape. After Ennis et al.1 at least 40% of the value added to the consumer price index of the United States of America by the chemical industry (agriculture, food, pharmaceuticals, minerals, munitions) is connected to particle technology. Nedderman2 even stated that about 50% (weight) of the products and a minimum of 75% of the raw materials are granular solids in the chemical industry. He also declared that there occur many problems concerning storage and transportation of granular materials. One of these is that during transport and handling many collisions take place. To analyze, describe and predict the behavior of a particulate system, Discrete Element Method (DEM) simulations can be performed. For these simulations knowledge of the collision behavior of the particulate system is necessary. The parameter that describes this behavior in DEM simulations is the coefficient of restitution (COR) that has to be determined in experiments.

The COR is a number that characterizes the loss of kinetic energy during the impact as described by Seifried et al.3. They explained that this is caused by plastic deformations, wave propagation and viscoelastic phenomena. Thornton and Ning4 also mentioned that some energy might be dissipated by work due to interface adhesion. The COR depends on impact velocity, material behavior, particle size, shape, roughness, moisture content, adhesion properties and temperature as stated in Antonyuk et al.5. For a completely elastic impact all absorbed energy is returned after the collision so that the relative velocity between the contact partners is equal before and after the impact. This leads to a COR of e = 1. During a perfectly plastic impact all the initial kinetic energy is absorbed and the contact partners stick together which leads to a COR of e = 0. Furthermore, Güttler et al.6 explained that there are two types of collisions. On the one hand, there is the collision between two spheres which is also known as the particle-particle contact. On the other hand, there is the collision between a sphere and a plate that is also called particle-wall contact. With the data for the COR and other material properties like coefficient of friction, density, Poisson's ratio and shear modulus DEM simulations can be performed to determine the post-collisional velocities and orientations of the particles as explained by Bharadwaj et al.7. As shown in Antonyuk et al.5, the COR can be calculated with the ratio of rebound velocity to impact velocity.

Therefore an experimental setup for free-fall tests to examine the particle-wall contact of particles with a diameter from 0.1 mm to 4 mm was constructed. The advantage of free-fall experiments compared to accelerated experiments as in Fu et al.8 and Sommerfeld and Huber9 is that rotation might be eliminated. Hence, the transfer between rotational and translational kinetic energy which influences the COR can be avoided. Aspheric particles need to be marked as in Foerster et al.10 or Lorenz et al.11 to take rotation into account. As the COR is depending on the impact velocity, the impact velocities in the experiments have to match the ones in the real transport and handling processes. In free-fall experiments under atmospheric pressure, the impact velocity is limited by the drag force, having an increasing influence for a decreasing particle size. To overcome this drawback, the experimental setup works under vacuum conditions. A second challenge is to drop just one single particle since then it is possible to characterize all properties that influence the COR beforehand, for instance surface roughness and adhesion. With this knowledge, the COR can be determined according to the properties of the particle. For this, a new release mechanism was developed. Another issue is the adhesive forces of powders with a diameter inferior to 400 µm. Therefore, a dry and ambient temperature environment is necessary to overcome adhesion.

The experimental setup consists of several parts. An exterior view of the existing experimental setup is shown in Figure 1. First, there is the vacuum chamber that is made out of glass. It is composed of a lower part (cylinder), a top cover, a seal ring and a sleeve to connect the parts. The lower part has two openings for a connection with the vacuum pump and the vacuum gauge. The top cover has four openings. Two of them are necessary for the sticks of the release mechanism described below and also two that can be used for further improvements of the experiment. All these openings can be closed with seal rings and screw caps when working under vacuum conditions.

Moreover, a new release mechanism was developed since the use of a vacuum nozzle as in many other experiments documented in literature (for example Foerster et al.10, Lorenz et al.11, Fu et al.12 or Wong et al.13) is not possible in a vacuum environment. The mechanism is realized by a cylindrical chamber with a conical drill hole that is held by a plate. This is connected to a stick that fits in one of the seal rings of the top cover of the vacuum chamber and guarantees the adjustment of a variable initial height for the free-fall experiments. A scale is drawn on the stick for measuring the height. The closing of the particle chamber is implemented by a conical tip of a pipette that is again connected to a stick. The new release mechanism can be seen in Figure 2 and works as described here: in the initial state the pipette tip is pushed down so that the circumference of the tip touches the edge of the chamber's drill hole. The chamber is closed with the pipette tip such that there is no space for a particle to leave the chamber through the hole. To release the particle, the stick is pulled upwards very slowly together with the tip connected to it. As the diameter of the tip is getting smaller a gap between its circumference and the edge of the drill hole arises through which the particle can leave the chamber. Although one might expect a rotation of the particle with the newly developed release mechanism as the particle could 'roll' out of the chamber, a different behavior appears in the experiments. Figure 3 shows the impact of an aspherical particle from 50 frames before to 50 frames after the impact in steps of 25 frames. From the shape of the particle no rotation is visible before the impact (1-3) whereas afterwards it obviously spins (4-5). Therefore the claimed non-rotational release is taking place with this release mechanism.

Another component of the experimental setup is the baseplate. In fact there are three different kinds of baseplates consisting of different materials. One is made of stainless steel, a second of aluminum and a third of polyvinyl chloride (PVC). These baseplates represent frequently used materials in process engineering for example in reactors and tubes.

To determine the impact and rebound velocities, a high-speed camera with 10,000 fps and a resolution of 528 x 396 pixels is used. This configuration is chosen as there is always one picture near the impact and also the resolution is still satisfactory. The camera is connected to a screen that shows the videos in the instant when they are recorded. This is necessary, because the high speed camera can only save a limited amount of pictures and overwrites the beginning of the video when this amount is exceeded. Furthermore, a strong light source for the illumination of the visual field of the high-speed camera is required. For illumination uniformity a sheet of technical drawing paper is glued on the backside of the vacuum chamber that spreads the light.

Finally, a two-stage rotary vane pump is used to establish a vacuum of 0.1 mbar and a vacuum gauge measures the vacuum to guarantee constant environmental conditions.

For the here presented work glass beads with different particle diameters (0.1-0.2, 0.2-0.3, 0.3-0.4, 0.700, 1.588, 2.381, 2.780, 3.680 and 4.000 mm) are used. The beads are made of soda lime glass and are spherical with a rather smooth surface.

Protokół

1. Experiments with Particles Coarser or Equal to 700 µm

  1. Preparation of the experimental setup
    1. Remove the sleeve and lift the top cover of the vacuum chamber. Place the baseplate consisting of the desired wall material in the vacuum chamber. Turn the lower part of the vacuum chamber sideways to slide in the plate carefully by hands.
    2. Place exactly one of the particles to be examined with tweezers in the center of the baseplate. Afterwards adjust the height of the camera with a tripod in such a way that the baseplate is in the lowest quarter of the visual field and focus on the particle.
    3. Remove the particle using tweezers.
  2. Experimental Procedure
    1. Adjust the height of the particle chamber in such a way that the desired impact velocity of the particle is reached. Use the scale on the stick attached to the holding plate as an indicator of the height. Close the particle chamber with the tip of the pipette by pushing it down so that the circumference of the pipette touches the edge of the chamber's drill hole. Open the sleeve and lift the top cover of the vacuum chamber.
    2. Put one single sphere in the particle chamber with tweezers. The sphere can be solid or liquid-filled (as in Louge et al.14), depending on what kind of particles shall be analyzed. However, in this work only solid particles are examined. Place the top cover on the lower part of the vacuum chamber (cylinder) and connect the top cover and the lower part of the vacuum chamber with the sleeve.
    3. Evacuate the chamber with the vacuum pump until a level of 0.1 mbar (or any other desired value) is reached. Measure the pressure with a vacuum gauge. Close the valve at the side of the vacuum chamber and turn off the vacuum pump. Wear safety goggles when working under vacuum conditions.
    4. Apply a frame rate of 10,000 fps and adjust the camera settings (position/zoom) to obtain a resolution of 528 x 396 pixels. Start the recording of the high-speed camera and open the hole of the particle chamber to liberate the particle. Simultaneously pull and turn the stick attached to the tip of the pipette to avoid stick-slip problems due to high friction between stick and seal ring.
    5. Stop the recording of the camera directly after impact because only a limited amount of pictures can be saved and the first ones are overwritten when this limit is exceeded. Cut the movie around the instant of the impact at the screen and save it on the memory card.
    6. Repeat the experiment ten times to obtain statistically significant results. The results are statistically significant if after ten repetitions, the mean value does not alter anymore (this might be different for other materials depending on the homogeneity of the sample or other particle shapes).
  3. Evaluation Procedure
    1. Calibrate the software with the known size of a particle or another object using one frame of the video made in step 1.2.4 to obtain a conversion between pixels and distances. Use the horizontal diameter as it is not blurred due to the particle's motion.
      1. Count the number of pixels of the horizontal diameter and then divide the known distance by the number of pixels to get the conversion factor 'distance per pixel'. A picture of the calibration process is shown in Figure 4.
    2. Set a reference point of motion on the top of the sphere ten frames before and one frame before the impact to calculate the impact velocity. Figure 5 presents the two reference points of motion. With the conversion factor from step 1.3.1, use the number of pixels between the two points to obtain the travelled distance. Divide the distance by the passed time (product of number of frames and time step) to obtain the impact velocity.
    3. Set a reference point of motion on the top of the sphere one frame after and ten frames after the impact to calculate the rebound velocity. Determine the rebound velocity analogously to step 1.3.2.
    4. Calculate the COR as ratio of rebound velocity to impact velocity.
    5. Repeat the steps 1.3.1-1.3.4 for the evaluation of all recorded drop test videos.

2. Experiments with Powders Finer or Equal to 400 µm

  1. Preparation of the experimental setup
    1. Remove the sleeve and lift the top cover of the vacuum chamber. Place the baseplate consisting of the desired wall material in the vacuum chamber. Turn the lower part of the vacuum chamber sideways to slide in the plate carefully by hands.
    2. Place an adequate reference object such as a particle with a known size in the center of the baseplate with tweezers. Afterwards adjust the height of the camera with a tripod in such a way that the baseplate is in the lowest quarter of the visual field and focus the reference object.
    3. Record a short video of the reference object when it is lying on the baseplate with exactly the same settings as in the following experiments.
    4. Remove the reference object using tweezers.
  2. Experimental Procedure
    1. Adjust the height of the particle chamber in such a way that the desired impact velocity of the particle is reached. Use the scale on the stick attached to the holding plate as an indicator of the height. Close the particle chamber with the tip of the pipette by pushing it down so that the circumference of the pipette touches the edge of the chamber's drill hole. Open the sleeve and lift the top cover of the vacuum chamber.
    2. Put 50 to 100 spheres in the particle chamber. To guide the spheres into the particle chamber, deposit them first on a folded sheet of paper. Use the folded paper as a groove to slide the particles into the chamber. Place the top cover on the lower part of the vacuum chamber (cylinder) and connect the top cover and the lower part of the vacuum chamber with the sleeve.
    3. Evacuate the chamber with the vacuum pump until a level of 0.1 mbar (or any other desired value) is reached. Measure the pressure with a vacuum gauge. Close the valve at the side of the vacuum chamber and turn off the vacuum pump. Wear safety goggles when working under vacuum conditions.
    4. Start the recording of the high-speed camera with 10,000 fps and a resolution of 528 x 396 pixels and open the hole of the particle chamber to liberate the particles. Simultaneously pull and turn the stick attached to the tip of the pipette to avoid stick-slip problems due to the high friction between stick and seal ring. Pull very slowly to prevent that all the particles drop at the same time.
    5. Stop the recording of the camera 5 to 6 sec after the impact of the first particle because only a limited amount of pictures can be saved and the first ones are overwritten when this limit is exceeded. Cut the movie at the screen in such a way that at least 10 clearly focused impacts of particles are visible and save it on the memory card.
  3. Evaluation Procedure
    1. Calibrate the software with the known size of the reference object from the video of step 2.1.3 to obtain a conversion between pixels and distances. Count the number of pixels of the size of the reference object and then divide the known distance by the number of pixels to get the conversion factor 'distance per pixel'.
    2. Set a reference point of motion on the top of the first clearly focused sphere in the video ten frames before and one frame before the impact to calculate the impact velocity. Calculate the impact velocity analogously to step 1.3.2 together with the conversion factor from step 2.3.1.
    3. Set a reference point of motion on the top of the first clearly focused sphere one frame after and ten frames after the impact to calculate the rebound velocity. Calculate the rebound velocity analogously to step 2.3.2.
    4. Calculate the COR as ratio of rebound velocity to impact velocity.
    5. Repeat steps 2.3.2-2.3.3 for the evaluation of the impacts of another nine clearly focused spheres.

Wyniki

For the analysis glass particles with a diameter of 100 µm to 4.0 mm were dropped from an initial height of 200 mm on a stainless steel baseplate with a thickness of 20 mm.

Figure 6 shows the mean values as well as the maximum and minimum values for the COR depending on the particle size for atmospheric pressure and vacuum. The mean value of the COR is found to be approximately e = 0.9 for particle...

Dyskusje

To validate the functionality of the experimental setup in general, tests with similar material combinations as in other established setups (Antonyuk et al.5 and Wong et al.13) were performed. Since very similar results were obtained, the general procedure seems to work. Nevertheless, caution has to be taken towards the procedure and the analysis and further improvements are necessary.

The main limitation of the experimental setup is the quality of the v...

Ujawnienia

The authors have nothing to disclose.

Podziękowania

The authors have no acknowledgements.

Materiały

NameCompanyCatalog NumberComments
High-speed camera Olympus i-SPEED 3OlympusHigh-speed camera to capture the particle impact
Screen Olympus i-SPEED CDUOlympusScreen to work with the high-speed camera
Light source Olympus ILP-2OlympusLight source necessary for taking videos at high frame rates
Vacuum pump Alcatel Pascale 2005 DAlcatelVacuum pump to generate the vacuum during the experiments
Vacuum gauge Alcatel CFA 212AlcatelVacuum gauge to measure the vacuum level
i-SPEED Software Suite (Control version)OlympusSoftware to evaluate the videos
Glass beadsSigmund Lindner GmbHSiLibeads Type P (0.700, 1.588, 2.381, 2.780, 3.680, 4.000 mm)
SiLibeads Type S (0.1-0.2, 0.2-0.3, 0.3-0.4 mm)
http://www.sigmund-lindner.com (see supplier's website for more information about the glass properties)
Safety goggles

Odniesienia

  1. Ennis, B. J., Green, J., Davies, R. The legacy of neglect. U.S. Chem. Eng. Prog. 90 (4), 32-43 (1994).
  2. Nedderman, R. M. . Statics and Kinematics of Granular Materials. , (1992).
  3. Seifried, R., Schiehlen, W., Eberhard, P. Numerical and experimental evaluation of the coefficient of restitution for repeated impacts. Int. J. Impact Eng. 32, 508-524 (2005).
  4. Thornton, C., Ning, Z. A theoretical model for the stick/bounce behaviour of adhesive, elastic-plastic spheres. Powder Technol. 99, 154-162 (1998).
  5. Antonyuk, S., et al. Energy absorption during compression and impact of dry elastic-plastic spherical granules. Granul. Matter. 12, 15-47 (2010).
  6. Güttler, C., Heißelmann, D., Blum, J., Krijt, S. Normal Collisions of Spheres: A Literature Survey on Available Experiments. arXIV. , (2012).
  7. Bharadwaj, R., Smith, C., Hancock, B. C. The coefficient of restitution of some pharmaceutical tablets/compacts. Int. J. Pharm. 402, 50-56 (2010).
  8. Fu, J., Adams, M. J., Reynolds, G. K., Salman, A. D., Hounslowa, M. J. Impact deformation and rebound of wet granules. Powder Technol. 140, 248-257 (2004).
  9. Sommerfeld, M., Huber, N. Experimental analysis and modelling of particle-wall collisions. Int. J. Multiphas. Flow. 25, 1457-1489 (1999).
  10. Foerster, S. F., Louge, M. Y., Chang, H., Allia, K. Measurements of the collision properties of small spheres. Phys. Fluids. 6 (3), 1108-1115 (1994).
  11. Lorenz, A., Tuozzolo, C., Louge, M. Y. Measurements of Impact Properties of Small, Nearly Spherical Particles. Exp. Mech. 37 (3), 292-298 (1997).
  12. Fu, J., Adams, M. J., Reynolds, G. K., Salman, A. D., Hounslowa, M. J. Impact deformation and rebound of wet granules. Powder Technol. 140, 248-257 (2004).
  13. Wong, C. X., Daniel, M. C., Rongong, J. A. Energy dissipation prediction of particle dampers. J. Sound Vib. 319, 91-118 (2009).
  14. Louge, M. Y., Tuozzolo, C., Lorenz, A. On binary impacts of small liquid-filled shells. Phys. Fluids. 9, 3670-3677 (1997).

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