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Method Article
The presented protocol integrates various evaluation methods and demonstrates a method to evaluate the keyboard design on smartphones. Pairs matched by English characters are proposed as the input material, and the transition time between two keys is used as the dependent variable.
Keyboard input has played an essential role in human-computer interaction with a vast user base, and the keyboard design has always been one of the fundamental objects of studies on smart devices. With the development of screen technology, more precise data and indicators could be collected by smartphones to in-depth evaluate the keyboard design. The enlargement of the phone screen has led to unsatisfactory input experience and finger pain, especially for one-handed input. The input efficiency and comfort have attracted the attention of researchers and designers, and the curved keyboard with size-adjustable buttons, which roughly accorded with the physiological structure of thumbs, was proposed to optimize the one-handed usage on large-screen smartphones. However, its real effects remained ambiguous. Therefore, this protocol demonstrated a general and summarized method to evaluate the effect of curved QWERTY keyboard design on a 5-inch smartphone through a self-developed software with detailed variables, including objective behavioral data, subjective feedback, and the coordinate data of each touchpoint. There is sufficient existing literature on evaluating virtual keyboards; however, only a few of them systematically summarized and took reflection on the evaluation methods and processes. Therefore, this protocol fills in the gap and presents a process and method of the systematic evaluation of keyboard design with available codes for analysis and visualization. It needs no additional or expensive equipment and is easy to conduct and operate. In addition, the protocol also helps to get potential reasons for the disadvantages of the design and enlightens the optimization of designs. In conclusion, this protocol with the open-source resources could not only be an in-class demonstrative experiment to inspire the novice to start their studies but also contributes to improving the user experience and the revenue of input method editor companies.
Keyboard input is the mainstream method of the human-smartphone interaction1,2, and with the penetration of smartphones, keyboard input gets billions of users. In 2019, the global smartphone penetration rate had reached 41.5%3, while the United States, with the highest penetration, had come up to 79.1%4. Up to the first quarter of 2020, the Sogou mobile keyboard had about 480 million daily active users5. Up to May 6, 2020, the Google Gboard had been downloaded more than 1 billion times6.
Unsatisfactory keyboard input experience increases with the enlargement of the phone screen. Although the enlarged screen aimed to improve the viewing experience, it has changed the gravity, size, and weight of smartphones, causing users to change holding posture repeatedly to reach remote areas (e.g., button A and Q for right-handed users), thus leading to input inefficiency. The stretch of muscle may cause users to suffer from musculoskeletal disorders, hand pains, and different types of disease (e.g., carpal tunnel syndrome, thumb osteoarthritis, and thumb tenosynovitis7,8,9,10). Users who prefer one-handed usage are under worse conditions11,12.
Therefore, the evaluation and optimization of keyboard design have become hot topics of psychological, technical, and ergonomic research. Variable keyboard designs and concepts have constantly been proposed by input method editor (IME) companies and researchers to optimize input experience and efficiency, including layout-changed and character-reordered keyboards: Microsoft WordFlow Keyboard13, Functional Button Area in Glory of Kings14, IJQWERTY15, and Quasi-QWERTY16.
Existing evaluation methods of keyboard design vary from researcher to researcher except for several highly accepted indicators, and more accurate indicators are proposed. However, with a variety of indicators, there is not a summarized and systematic protocol provided to demonstrate the process of evaluating and analyzing the keyboard design. Fitts’ Law17 and its extended version FFitts Law18, which described human-computer interaction, were widely adopted to evaluate keyboard performance19,20,21,22. Moreover, the functional area of the thumb was proposed to improve keyboard design, and it described a curved motion area for the thumb to comfortably complete the input task23. Based on these theories, indicators including word per minute, word error rate, and subjective feedback (perceived usability, perceived performance, perceived speed, subjective workload, perceived exertion and pain, and intent to use, etc.), which were highly adopted, were partially used in previous studies24,25,26,27,28,29 except for modeling and simulation methods. In addition, the fitted ellipse of touchpoints on each button and its offset30,31 were used in recent years to investigate the accurate performance of inputting events. Also, the galvanic skin response, heart rate, electromyographic activity, hand gesture, and body movement32,33,34,35 were adopted to directly or indirectly evaluate muscle fatigue, comfort, and satisfaction of the users. However, these various methods lack reflection on the appropriateness of the indicators used, and a novice researcher may be confused to select the appropriate indicators for his or her research.
The research about keyboard design is also easy to be conducted, operated, and analyzed. With the boom of screen technology, more behavioral data could be easily collected to evaluate the keyboard design in-depth (e.g., the transition time between two keys and the coordinate data of each touchpoint). Based on the mentioned data, researchers could precisely explore the details of keyboard design and analyze its disadvantages and advantages. When compared with other human-computer interaction research, the research of keyboard design on portable smartphones also has high application value for its vast user base with no expensive equipment, complicated materials, or huge laboratory space needed. The questionnaires, scales, and Python script about the research are open-source and easy to access.
The purpose of this research is to summarize the previous methods to demonstrate a systematic, precise, and general protocol to evaluate and analyze the keyboard design on smartphones. The exemplar experiment and results aim to show whether the curved QWERTY keyboard with size-adjustable buttons could optimize the input experience of one-handed input on a 5-inch smartphone when compared with traditional QWERTY keyboard and share the visualization method and Python script of data analysis.
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The study was conducted in accordance with the ethical principle and was approved by the Ethics Committee of Tsinghua University. Figure 1 shows the process of evaluating the keyboard design of smartphones.
Figure 1: General process of conducting a keyboard experiment and evaluating the keyboard design. Please click here to view a larger version of this figure.
1. Preparation
Figure 2: The measurement of the hand. Please click here to view a larger version of this figure.
2. Procedure
3. Data analysis
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The representative study is mainly following the mentioned protocol. The study adopts a 2 (Keyboard layout: Curved QWERTY vs. Traditional QWERTY) × 2 (Button size: large, 6.3 mm × 9 mm vs. small, 4.9 mm × 7 mm) within-subject design to evaluate whether the curved QWERTY could improve the input efficiency and comfort when compared with the traditional QWERTY in different sizes of buttons by the character pair input task through our self-developed software (Figure 3). This study...
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In this study, based on the development of screen technology, we presented a summarized and general protocol of keyboard design evaluation to assess the keyboard design systematically and precisely. Existing indicators and methods from previous studies, pairs matched by English characters, and transition time between two keys are integrated and modified to generate an effective protocol.
Several critical points need to be noticed in this protocol. The selection of variables and indicators is e...
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The authors declared no financial disclosure or conflicts of interest.
This research is supported by the Tsinghua University Initiative Scientific Research Program (Ergonomic design of curved keyboard on smart devices). The authors appreciate Tianyu Liu for his kind suggestions and coding assistance on figures.
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Name | Company | Catalog Number | Comments |
Changxiang 6S smartphone | Huawei | Smartphone used in the examplar study | |
Curved QWERTY keyboard software | Tsinghua University | Developed by authors | |
SPSS software | IBM | Data analysis software | |
G*Power software | Heinrich-Heine-Universität Düsseldorf | Sample size calculation | |
E4 portable wireless wristband | Empatica | Recording galvanic skin response and heart rate | |
Arqus | Qualysis | Motion capture camera platform | |
Passive marker | Qualysis | Appropriate sizes: 2.5 mm, 4 mm, and 6.5 mm | |
Trigno sEMG | Delsys | Recording electromyographic activity | |
Visual Studio Code | Microsoft | Python editor |
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An erratum was issued for: An Assessment Method and Toolkit to Evaluate Keyboard Design on Smartphones. The Authors section was updated.
Yincheng Wang1
Ke Wang1
Yuqi Huang1
Di Wu2
Jian Wu3
Jibo He4,1
1Department of Psychology, School of Social Sciences, Tsinghua University
2Department of Computer Science, Beijing Normal University
3Haier Innovation Design Center, Haier Company
4Key Laboratory of Emotion and Mental Health in Chongqing, User Experience and Human-computer Interaction Technology Institute, Chongqing University of Arts and Sciences
to:
Yincheng Wang1
Ke Wang1
Yuqi Huang1
Di Wu2
Jian Wu3
Jibo He1
1Department of Psychology, School of Social Sciences, Tsinghua University
2Department of Computer Science, Beijing Normal University
3Haier Innovation Design Center, Haier Company
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