1. Stimuli and Equipment
- This experiment will require a computer with basic experimental software as well as a set of headphones and a relatively quiet testing room (sound proofing is not necessary).
- The stimuli in the experiment will be tones of with frequencies of 1 kHz, 2 kHz, 3 kHz, 4 kHz, 5 kHz and 6 kHz. Human hearing is best within this frequency range.
- During the course of the experiment, the volume of the tones will be varied adaptively in the range of 1 to 40 dB, as will be clear in the context of the experimental design, in order to measure the minimal perceivable volume at each of the six frequencies.
2. Design
- The experiment will involve six blocks, one for each of the six frequencies. This is because human thresholds are not the same for all frequencies. In other words, the threshold will be measured independently for each of the six frequencies. The following design will thus produce six testing programs.
- Program the experiment to present a given frequency during each trial.
- In each trial, the participant's task will be to report whether or not she heard the tone presented. Use the 'Y' key to indicate 'Yes' responses, and the 'N' key to indicate 'No' responses.
- The experiment will always begin with a very low volume tone-one that the participant should not perceive. Program the first tone to have a volume of 2 dB played for 200 ms.
- Whenever a 'Yes' response is produced, the volume in the next trial will be lowered by one step, and whenever a 'No' Response is produced, it will be increased by one step. It is thus possible to visualize the experimental design as a flow chart, as shown in Figure 1. Tones will always be played for a duration of 200 ms each.
- Include 30 trials in the experiment.
- To keep the participant visually engaged, display the words 'Yes or No?' on the screen after each tone is played.
- Generate six experimental programs like this, one for each of the six frequencies between 1 and 6 kHz.
- Be sure the program outputs the volume of the tone presented on each trial, and the response the participant supplied.
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Figure 1. A flow chart for the design of an experiment using the auditory staircase procedure. The first trial always involves a tone played at an inaudible volume of 2 dB. Because the participant should not detect that tone, a 'No' response will be given, and the volume in the next trial will be increased by 1 dB (to 3 dB). Every trial (including and) following the second proceeds with the same directive: If a 'Yes' response is supplied by the participant, the volume in the next trial is reduced by 1 dB. And if a 'No' response is supplied, the volume in the next trial is increased by 1 dB. An experiment will include 30 trials per frequency.
3. Procedure
- Note that one can easily test him or herself.
- Before the participant puts on the headphones, explain the instructions as follows:
- "This experiment is designed to measure your auditory threshold, the softest or quietest sound you can perceive. In each trial, the computer will play a tone through the headphones, and all you need to do is press the 'Y' key if you heard the tone, or the 'N' key if you did not. It is okay to press the 'N' key. Some of the tones will be very soft, and we do not expect you to always hear them. Just reply honestly, and do your best. The experiment includes six blocks with 30 trials each. All six blocks should only take about 10 minutes, including breaks in between."
- When the participant is ready, launch the first program, the one for the 1 kHz tone.
- You may leave the room while the participant completes the program. Shut the door if possible to minimize external noise.
- After the first experiment is complete, ask the participant if she has any questions. Let her take a break for 1-2 min, removing the headphones during this time.
- Now run the program for the 2 kHz tones.
- And then repeat 3.4-3.6 until all six tones have been tested.
4. Analyzing the results
- To analyze the results, make a separate table for each of the six experiments.
- The table is the raw output from the experimental program. It should include the trial number, the volume of the tone presented, and the response the participant supplied. Figure 2 shows what a portion of the table will look like for the first 10 trials with a tone of 1 kHz.
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Figure 2. A sample of a table that includes the required outputs from an auditory staircase experiment. Note that data reported are for a single subject (labeled Subject #1) and for a single frequency (1000 Hz). The table includes three columns: the trial number, the volume of the tone presented on that trial (in dB) and the response given by the participant.
- Check to make sure that your program worked properly-i.e., that 'Yes' responses led to a decrease in volume, and that No responses produced increases in volume.
- Now, make a graph: The X-axis should be the trial number, and the Y-axis should plot the volume of the tone presented on that trial. Figure 3 shows an example.
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Figure 3. Sample results from a single participant and with a single tone. The graph plots the volume of the tone played, in dB, as a function of the trial number for each of the 30 trials. The main pattern is that the participant cannot hear any tone in the first few trials, producing a series of 'No' responses and prompting volume increases until the auditory threshold is reached. At that point, the participant moves back and forth between 'No' and 'Yes' responses allowing the researcher to identify the place at which sounds first become detectable.
- Generate a graph like this for each tone.
- Now average together the volumes played during the last ten trials of the experiment for each tone. The value obtained is called the ‘volume threshold.’
- Figure 4 is an example of the volume threshold as a function of pitch.