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DOI :
10.3791/58719-v
•
6:48 min
January 19th, 2019
Chapters
0:04
Title
1:18
Experimental Setup and Procedure
2:54
Testing and Post-Test Phases
4:31
Results: Representative Collective Movement in the Presence of Two Informed Players
5:55
Conclusion
在这里, 我们提出了基于计算机的多代理游戏蜜梳子, 它可以通过一个虚拟的2d 六角形游戏场上的黑点-雷达对人类集体运动行为进行实验研究。可以设定不同的实验条件, 如目标场或视觉半径上的可变激励, 并研究其对人体运动行为的影响。
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