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Method Article
The efficacy of combining exoskeleton-assisted, body weight-supported treadmill training with game-based virtual reality on dual-task capability in stroke survivors has yet to be studied. Therefore, this rehabilitation program aims to investigate the potential functions and advantages of this combination in enhancing walking capability during stroke recovery.
Stroke is a cerebrovascular event that significantly affects patients' mobility and independence. Restoring gait patterns is a critical goal of stroke rehabilitation, and technology-based therapies have shown promising results. Lower limb exoskeleton therapy, body weight-supported treadmill training (BWSTT), and game-based virtual reality (VR) training are innovative approaches that have improved muscle strength, balance, and walking capability in stroke patients. Integrating these therapies into a comprehensive rehabilitation program may enhance motor recovery and functional outcomes for stroke survivors. This study investigates the potential advantages of combining exoskeleton-assisted BWSTT with game-based VR in enhancing dual-task capability during stroke recovery. Berg Balance Scale (BBS) demonstrated significant improvement after training (p = 0.03), but no statistical differences were observed in the Timed Up-and-Go Test (TUG, p = 0.15) and Functional Independence Measure (FIM, p = 0.38). In summary, this treatment has led to improvements in patient balance. The use of advanced technological devices in this rehabilitation protocol during the acute phase following a stroke is promising and warrants further investigation through a randomized controlled trial.
In 2020, the approximate rates for stroke in mainland China were as follows: a prevalence rate of 2.6%, an incidence rate of 505.2 per 100,000 individuals annually, and a mortality rate of 343.4 per 1,00,000 individuals annually1. This debilitating condition causes functional disability, motor impairment, and dependence in 70%-80% of patients2. As walking is an essential component of human movement, it plays a crucial role in independent transfer, physiological well-being, and overall physical activity3. Therefore, restoring gait patterns in stroke patients is a critical goal of rehabilitation, as it ensures greater independence. While traditional methods have facilitated walking capability after stroke, technology-based therapy has made significant strides in stroke recovery in recent years, creating more intensive training models2. Moreover, technological advancements in stroke rehabilitation can further motivate and promote recovery in stroke survivors.
Lower limb exoskeleton (EXO) therapy is a promising and innovative approach to assist patients who cannot walk due to motor deficits in the lower limbs3. This therapy offers a high-dosage and high-intensity training program, allowing for earlier mobilization in a safer manner. Recent studies have demonstrated the potential benefits of this therapy for stroke patients, including improvements in muscle strength, balance, and walking capability4. Other studies comparing individuals with spinal cord injury indicate that both exoskeleton locomotor training and activity-based training significantly improve cardiovascular indices, with exoskeleton locomotor training showing greater effectiveness in enhancing cardiac responses to orthostatic stress and reducing standing heart rate5.
The robotic-assisted gait training system used in this study is designed to assist patients with walking rehabilitation. This robotic exoskeleton device, equipped with computerized engines at the hip and knee joints, enables patients to engage in passive or active-assisted walking, following different programmed gait patterns. The system includes a robotic framework that supports the patient's lower limbs while providing controlled assistance and resistance during walking. Feedback mechanisms are integrated into the system to guide the patient's movements and provide real-time data to clinicians, enhancing the motor learning process.
Body Weight-Supported Treadmill Training (BWSTT) is an assisted walking training system that combines a harness to partially support the patient's body weight and a motorized treadmill to facilitate movement6. The weight support system employed in this study uses a combination of slings and frames; the system redistributes a portion of the patient's body weight to the device, effectively lightening the weight burden during training. This adjustable weight support system encourages stroke patients with dependency or abnormal gait patterns to achieve a higher quality of gait. The patient can achieve better self-help control of the affected limb by reducing weight-bearing on the lower limb on the hemiplegic side. Additionally, the harness provides a secure means of preventing falls during early and intensive mobilization. BWSTT has shown remarkable potential in promoting balance skills, gait speed, and walking endurance across a wide range of functional walking levels in stroke patients7.
Game-based Virtual Reality (VR) training systems allow stroke patients to interact with objects and events in a realistic environment through recreational computer applications6,8. The virtual reality system used in this study does not rely on VR headsets but provides a basic virtual reality experience by using sensors on the exoskeleton to transmit the patient's movements into a virtual game environment displayed on a screen, simulating an interactive virtual reality scenario. This training system, which is more engaging and inspiring, increases preference and adherence among stroke survivors, potentially leading to more significant benefits compared to conventional physical training throughout the time-consuming recovery process. Moreover, VR rehabilitation as a surrogate intervention has demonstrated promising outcomes in improving gait, balance, cognitive capacity, and activities of daily living by providing dual-task training8. The current study demonstrated that VR, when used as an adjunct to robotic-assisted locomotor training, improved both balance and gait in chronic stroke patients, highlighting its potential to drive functional gains in ambulatory individuals with stroke9. Additionally, other research has indicated that robotic-assisted rehabilitation, particularly when integrated with VR, can enhance cognitive recovery and psychological well-being in individuals with chronic stroke10.
The therapeutic devices mentioned above can be effectively combined to create a distinct rehabilitation program tailored to each patient's needs. VR-assisted BWSTT, as a combination, appears feasible and promising. Research suggests it can reduce pelvic tilt and may outperform traditional gait training, especially with a modest intervention, aiding early hemiparetic patients11. Comparatively, there has been minimal exploration of the use of VR-integrated exoskeletons for lower limb rehabilitation in contrast to upper limb rehabilitation12. Mirelman et al. demonstrated the efficacy of combining exoskeletons with VR and video games for ankle and foot rehabilitation, resulting in enhanced walking velocity, improved paretic ankle motor control, increased peak plantarflexion moment, and greater ankle power generation13.
The combination of an exoskeleton with BWSTT and VR provides a comprehensive approach to stroke rehabilitation (see Figure 1). This integrated therapy combines the benefits of exoskeleton-assisted gait training, non-immersive VR technology, and the adjustable weight support provided by a treadmill. This approach has the potential to enhance motor recovery, balance, and overall functional outcomes for stroke patients6. While rehabilitation protocols utilizing these technologies have been explored in various research studies, the efficacy of combining exoskeleton-assisted BWSTT with game-based VR on dual-task capability in stroke survivors has rarely been studied. Therefore, this rehabilitation program aims to investigate the potential functions and advantages of this combination in enhancing walking capability during stroke recovery.
This research was a retrospective case series of inpatients recruited after stroke at Peking Union Medical College Hospital. This rehabilitation program was approved by the Institutional Review Board of Peking Union Medical College Hospital. Written informed consent was obtained from all patients prior to participation. The details of the equipment and software used in this study are listed in the Table of Materials.
1. Participant recruitment
2. Measurement
NOTE: These measurements are essential for properly fitting and customizing the exoskeleton, ensuring it provides optimal support. While the overall process is similar to other devices in the same category, details such as software operation, control buttons, and strap fastening may vary depending on the specific equipment.
3. Donning the weight-supported system
4. Donning the exoskeleton
NOTE: By following these steps, the exoskeleton can be worn properly, providing the necessary support and stability for the patient during rehabilitation or exercise.
5. Operating the exoskeleton
6. Opening the Game-based VR program
NOTE: Table 2 provides an overview of the games and their mechanics. Each game is designed to target specific lower extremity exercises tailored to meet the individual needs of patients for effective rehabilitation.
7. Removing the exoskeleton
NOTE: Ensure the safety and comfort of the patient throughout the removal process.
8. Removing the weight-supported system
9. Emergency
NOTE: If the patient exhibits any symptoms listed in steps1.3.1-1.3.6 during the treatment, stop the exercise and seek medical help immediately. Monitor the patient closely for symptoms and changes throughout rehabilitation.
10. Assessment and intervention
11. Statistical analyses
After completing a 4-week treatment without experiencing any adverse effects, the patient's progress was assessed, and the results were summarized in Table 3. The BBS score6 increased from 43.88 ± 3.80 to 48.38 ± 3.66, indicating a positive response. Both the TUG and FIM scores also showed improvement, with the TUG decreasing from 21.88 ± 5.62 to 17.63 ± 5.42 and the FIM increasing from 92.75 ± 12.80 to 98.75 ± 13.38.
T...
In this proposed intervention, a comprehensive treatment approach is presented that integrates a body weight support system and exoskeleton therapy supplemented by VR technology to facilitate dual-task training for individuals with stroke-related lower limb impairments. Treadmill training, when combined with other interventions, has been identified as having the greatest impact, particularly when applied before overground gait training, maximizing the training effect14. Robotic-assisted rehabilita...
All authors declare no conflict of interest.
The research project received funding from the Clinical Research Special Program of Peking Union Medical College Hospital with grant number 2022-PUMCH-B-053.
Name | Company | Catalog Number | Comments |
GraphPad Prism | https://www.graphpad.com/features | ||
SPSS | IBP | version 18.0 | |
ZEPU Gait Training and Assessment System Software | Shandong ZEPU Medical Technology Co., Ltd. | V.1.0.1.2 | The ZEPU Gait Training and Assessment System Software is designed to not only assess but also facilitate targeted gait rehabilitation, offering tailored therapeutic programs to improve mobility and functional outcomes for patients. |
ZP-AIGen Gait Training System | Shandong ZEPU Medical Technology Co., Ltd. | ZEPU-AI1 | Using neuroplasticity principles, the device simulates natural walking patterns, guiding patients through repetitive gait training to restore normal walking. The AI learns gait patterns, offering personalized treatment options. It monitors and records patient progress, helping to create customized treatment plans. |
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