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Method Article
Rip currents are among the deadliest meteorological hazards in the United States. In order to demonstrate the proper actions to take when caught in a rip current in a memorable and engaging way, a virtual reality video game is developed.
Beachgoers in the United States face many different hazards, but rip currents are annually the deadliest for ocean swimmers. Despite the risk presented by rip currents, it is apparent that the public has a limited understanding of their danger and the proper mitigating actions to take when caught in one. A virtual reality (VR) video game placing participants in a simulated rip current was developed to help ameliorate this issue. The VR game was used to survey beachgoers on the Atlantic Coast of Long Island, New York during July and August 2019. The actions participants took when confronted with the rip current were recorded, along with whether they escaped it or drowned. An interview with each player was also conducted after they partook in the game to determine the realism of the rip current simulation and its effectiveness in demonstrating proper actions to take when impacted by one. Analysis of those results indicates that VR has potential to communicate rip current risk and ways to minimize it in a unique and engaging manner. However, further work is needed to improve ease of use of the VR simulation and better understand how factors such as demographics influence perceived rip current risk and behavioral response.
Rip currents are “strong, narrow flows of water that extend away from the beach1.” Rip currents can commonly occur on any beach with breaking waves and can transport swimmers quickly away from shore. Hazardous rip currents can occur on seemingly ‘safe’ beach days with wave heights of only 2 to 3 feet2, and thus can surprise swimmers as they are carried a considerable distance from shore. This puts swimmers at risk of panic, exhaustion, and even drowning. As a result, rip currents are one of the leading causes of weather fatalities in the United States. For example, in 2018, 71 deaths were attributed to rip currents, and for the 10-year period 2009-2018, an average of 58 individuals perished each year3. Rip currents are the leading hazard for beachgoers; in 2018, rip current deaths represented 65% of all ‘surf zone’ fatalities in the United States. There seems to be some demographic control on rip current vulnerability, as one study found that men are over six times more likely than females to drown from rip currents than females4. Moreover, additional research found that infrequent beach users are more likely to make poorer beach safety choices5 and that non-locals are considerably more likely than locals to sustain injury in the surf zone6,7.
Nevertheless, despite their place among the deadliest weather hazards in the United States, rip currents are poorly understood by the public. A survey of 392 public beach users in Texas determined that only 13% could correctly identify a rip current from photographs presented to them8, while similar results were found in studies conducted in Pensacola Beach, Florida9 (15%) and Miami Beach, Florida10 (27%). More broadly, Houser et al (2017)5 performed an Internet-based survey with 1622 respondents across 49 of the 50 US states and found that 54% of the participants correctly reported an action to take when caught in a rip current. However, the self-selected nature of the survey sample dictated that only 10% of the sample was infrequent beach users, who are most vulnerable to rip currents and were shown in the survey to possess less knowledge of what to do in one.
It is clear that rip currents present a unique challenge, given that they are poorly understood by the public, can occur suddenly over small scales with minimal or no prior warning, and may result in death. Thus, new approaches are needed to address this public safety challenge. Immersive technology such as virtual reality (VR) provides an innovative approach to increase rip current literacy and encourage positive behavior upon impact. Prior research has indicated that VR and similar types of immersive media are highly effective at communicating information. VR is generally defined as an interactive experience taking place within a simulated environment that incorporates auditory and visual feedback, usually with the assistance of a headset. One recent study11 asserted that VR is a mature technology, well-suited to assist in the scientific inquiry process. Moreover, other recent research12 showed that when individuals read a New York Times story with a VR supplement, they were more likely to perceive the source as being credible, recall the information presented, share it with others, and feel an emotional connection, than those who read the article in traditional media, with just text and graphics. Additional studies13,14 concluded that immersive media promotes education by increasing engagement and real-world applicability of a topic. Most recently, researchers15 leveraged VR to simulate a Category 3 hurricane landfall and determined that survey respondents viewing the VR were significantly more likely to consider evacuation than those only viewing traditional text and graphic products. Despite its clear utility, no studies or initiatives have shown comprehensively how VR can be effectively applied to the unique challenge of training beach users to better locate and react to rip currents. The present work fills that research gap by first teaching individuals how to swim and wave in a virtual ocean environment and then evaluating how they react to the sudden and unwarned onset of a rip current. Participants were trained in both swimming and waving for help because each of those actions are regarded as valid responses when caught in a rip current16,17, with conditions particular to an individual rip often dictating which action might be most effective in facilitating escape18. We hypothesize that the realistic and memorable nature of a VR rip current simulation will allow participants to successfully take evasive action in the virtual game and then report that the experience enhanced their knowledge of rip current risk and mitigation.
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All methods used were approved by the Hofstra University Institutional Research Board (IRB). The VR video game developed was used to survey 64 individuals.
NOTE: Scripts were written in the C# language, and are available for download at: https://github.com/Jasebern/HofstraVR.
1. Creation of VR rip current video game: Virtual environment and user input/output
2. Survey individuals with the VR rip current video game
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The VR rip current video game survey was conducted in July and August 2019 on Long Island at the Town of Hempstead Beach in Point Lookout, New York (detailed results can be found in Supplementary Table 1-3). 64 individuals played the game and responded to the survey, with 60 escaping the rip current and 4 drowning (i.e., stamina reached zero). Among the 60 who escaped, 51 exited by waving for help, and 9 did so by physically swimming out of the rip. Given that most participants waved for help as a means ...
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Preliminary analysis of the results from the follow-up survey demonstrates the VR rip current video game was generally effective in accurately portraying risk and demonstrating proper actions to take in an engaging and memorable way. Respondents to the Likert-scale questions indicated the VR simulation resulted in them feeling more prepared than not for a rip current and also that it was fairly immersive. Moreover, the results of choosing one of six brief statements clearly showed the video game was helpful given that ov...
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The authors have nothing to disclose.
This publication is a product resulting from NYSG project R/CHD-14 funded under award NA18OAR4170096 from the National Sea Grant College Program of the U.S. Department of Commerce’s National Oceanic and Atmospheric Administration, to the Research Foundation for State University of New York on behalf of New York Sea Grant. The statements, findings, conclusions, views and recommendations are those of the author(s) and do not necessarily reflect the views of any of those organizations.
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Name | Company | Catalog Number | Comments |
Dell 17.3" Alienware 17 R5 Laptop | Dell | PC for virtual reality development | |
Oculus Rift S | Oculus | Virtual reality headset |
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