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In This Article

  • Summary
  • Abstract
  • Introduction
  • Protocol
  • Representative Results
  • Discussion
  • Acknowledgements
  • Materials
  • References
  • Reprints and Permissions

Summary

This protocol describes use of a walking simulator that serves as a safe and ecologically valid method to study pedestrian behavior in the presence of moving traffic.

Abstract

To cross a road successfully, individuals must coordinate their movements with moving vehicles. This paper describes use of a walking simulator in which people walk on a treadmill to intercept gaps between two moving vehicles in an immersive virtual environment. Virtual reality allows for a safe and ecologically varied investigation of gap crossing behavior. Manipulating the initial starting distance can further the understanding of a participant’s speed regulation while approaching a gap. The speed profile may be assessed for various gap crossing variables, such as initial distance, vehicle size, and gap size. Each walking simulation results in a position/time series that can inform how velocity is adjusted differently depending on the gap characteristics. This methodology can be used by researchers investigating pedestrian behavior and behavioral dynamics while employing human participants in a safe and realistic setting.

Introduction

Gap crossing, an interceptive behavior, requires moving oneself in relation to a gap between two moving vehicles1,2,3,4. Gap crossing involves perceiving oncoming vehicles and controlling movement in relation to moving traffic. This requires actions to be precisely coupled with perceived information. Many previous studies have examined perceptual judgment and gap-crossing behavior using artificial roads, roadside simulators, and screen projection virtual environments5,6. However, pre....

Protocol

This experimental protocol involves human subjects. The procedure was approved by the Kunsan National University Research Board.

1. Preparation of equipment

NOTE: The equipment includes the following: a personal computer (PC, 3.3 GHz with 8 GM) with a mouse, keyboard, and monitor; Walking Simulator software installed on the desktop PC; a customized treadmill (width: 0.67 m, length: 1.26 m, height: 1.10 m) equipped with handrails, a belt, and a magnetic encoder with a .......

Representative Results

The walking simulator can be used to examine a pedestrian’s crossing behavior while manipulating the initial distance from curb to interception point and the gap characteristics (i.e., gap and vehicle sizes). The virtual environment method allows the manipulation of gap characteristics to understand how dynamically changing crossing environments affect children’s and young adults’ road-crossing behaviors.

A quantified velocity profile and crossing position within the gap used.......

Discussion

Previous studies have used simulators with projected screens16,17, but this protocol improves ecological validity via a fully immersive virtual view (i.e., 360 degrees). In addition, requiring participants to walk on a treadmill enables the examination of how children and young adults calibrate their actions to a changing environment. This experimental design’s virtual scene changes simultaneously with participant motions, and the vehicles arrive at the ped.......

Acknowledgements

The Korea Institute funded this work for Advancement of Technology and Ministry of Trade, Industry, and Energy (grant number 10044775).

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Materials

NameCompanyCatalog NumberComments
Customized treadmillKunsan National UniversityTreadmill built for this study
Desktop PCMultiple companiesStandard Desktop PC
Oculus Rift Development KitOculus VR, LLCDK1Virtual reality headset
Walking Simulator SoftwareKunsan National UniversitySoftware deloped for this experiment

References

  1. Bastin, J., Craig, C., Montagne, G. Prospective strategies underlie the control of interceptive actions. Human Movement Science. 25 (6), 718-732 (2006).
  2. Bastin, J., Fajen, B., Montagne, G. Controlling sp....

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