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10.8K Views
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26:43 min
July 29th, 2007
DOI :
10.3791/243-v
Kapitel
0:05
Introduction
2:00
Overview of Building the Animation
3:01
3D Scanning of the Model
4:56
Animation Program: Lightwave 3D
7:40
Texture
9:14
UV Mapping
10:15
Skelegons and Bones
16:05
Weight Shading
18:08
Original Stimulus Capture
19:28
Image Sequence
19:41
Rotoscoping
24:24
Rendering the Sequence
25:39
Comparing the Original Video to the Animation
26:29
Applications for Using Video Animation
26:39
Acknowledgements
Zusammenfassung
Computer-generated stimuli using the Jacky dragon as a model.
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