1. Equipment
- The experiment requires a computer and experiment implementation software such as E-Prime, or a programming environment such as MATLAB or PsychoPy.
2. Stimulus and experiment design
- This experiment relies on a general experimental procedure called Rapid Serial Visual Presentation, RSVP for short.
- The basics of RSVP involve experimental trials in which a series of images is shown rapidly, one after the other. Images usually remain in a display for less than 200 ms, before being replaced by another image, making extensive processing of the images difficult.
- Start by making a basic RSVP program. Set it to present streams of large black lowercase letters (Helvetica font) in the center of the display, each one lasting only 50 ms. The letters should take up about 2.5 in. vertically and 1.5 in. horizontally. Figure 1 schematizes an RSVP sequence.
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Figure 1: The basics of rapid serial visual presentation (RSVP). A series of images is shown in rapid succession, in this case, lowercase letters each remaining for only 50 ms before becoming replaced by the subsequent letter.
- Now, to make this an attentional blink program, do as follows:
- Make trials that are 30 images long-i.e. there will be 30 characters displayed, each for 50 ms, making each trial 1.5 s total.
- 28 of the characters in each trial are lowercase letters as just described, but two are numbers.
- In each trial, randomly select the two numbers between 1 and 9 to show, but also ensure that the two numbers in a trial are always different.
- Randomly select the place in which the first number appears within the boundary of the 8th item presented and the 20th item presented. In other words, in each trial, place one number somewhere between the 8th and 20th RSVP position.
- The second number appears anywhere between immediately after the first and six positions after it. Since the position of the second number is defined relative to the first, these are called lag positions. The second number can have a lag position ranging between 1 and 6. In fact, over the course of the whole experiment there will be an equal number of each of the lag positions between 1 and 6. Figure 2 schematizes the concept of a lag position.
- Program the experiment to include 180 trials total, 30 each for each lag position, 1-6.
- At the end of each trial, the screen should read "First? Second?", as shown in Figure 2, to prompt the observer to report the numbers they saw during the trial.
- Finally, set up the program to produce an output spreadsheet that reports all the relevant data. Each row in the file corresponds to the contents of a single trial, and should include the following information, as shown in Figure 3: the trial number, the position of the first number in the RSVP stream, the lag position of the second number, the true identity of the first number, the true identity of the second number, and the key press made by the participant to identify the first number, and the same for the second.
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Figure 2: Methods for the attentional blink. A ready screen is followed by an RSVP stream consisting mainly of letters, 30 images in total. Embedded among the letters are two numbers. The first number appears anywhere between the 8th and the 20th positions in the stream. The position of the second number is called a lag and defined relative to the appearance of the first number such that following the first immediately is called lag 1, the next position lag 2, and so on. The experiment consists of 30 trials at each of lags 1-6.

Figure 3: Organization of a data output table for an attentional blink experiment. Each row corresponds to a trial of the experiment. The important parameters to record are the position of the first number in the stream (a value between 8 and 20), the lag until the second number (a value between 1 and 6), the identity of the two numbers shown, and the responses given by the participant at the end of the trial.
3. Running the experiment
- For a complete experiment, it is ideal to test between 10-20 participants, but the result of this experiment should be apparent in the data of most individual participants.
- To test a participant, seat them in front of the computer monitor so that the back of their chair is about 60 cm away.
- Explain the instructions to them as follows:
- "This experiment is designed to investigate the speed of human attention. Each trial will be more or less the same. You will see a screen with the word 'Ready?' on it. The screen will remain so until you press the spacebar to initiate a trial. Once a trial is initiated, you will see a series of lowercase letters appear rapidly in the center of the screen over the course of 1.5 seconds. Two numbers will appear embedded between the letters. They will appear in random positions, and not necessarily immediately after one another. Your task is to pay close attention to the sequence of letters, and to try to recognize the two letters that appear. At the end of a trial, you will be prompted to input the numbers that you think appeared, and in the order that you think you saw them, the first one first, followed by the second. There will be 180 trials total, so the experiment should only last 5-10 minutes. It is very important, however, that you do your best. If you are uncertain about the identity of a number in any trial, just guess. Any questions?"
- After answering any questions, start the experiment for the participant, watching as they completes a few trials in case any further questions arise. Then leave the participant to complete the experiment.
4. Analyzing Results
- The first thing to do in order to analyze the results is to add two columns to the now populated data spreadsheet, a column called Accuracy 1, and one called Accuracy 2, meant to indicate whether the participant correctly identified the number in each position in that trial. Compare the actual number that appeared in each trial with the response given, filling the column with a 1 for a correct response, and a 0 for an incorrect response. Figure 4 shows how the table should look at this point.

Figure 4: Populated data output for an attentional blink experiment. The columns Accuracy 1 and Accuracy 2 report whether the response entered by a participant matched the actual identities of the number presented during each trial. 1 indicates a correct response, and 0 indicates an incorrect response.
- Now compute the overall response accuracy for the participant for the first number. Do this by averaging the numbers in the Accuracy 1 column of the spreadsheet. This should be very high, between 0.90 and 1.
- Finally compute the average response accuracy for each of the six lag positions for the second number.