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In This Article

  • Summary
  • Abstract
  • Introduction
  • Protocol
  • Results
  • Discussion
  • Disclosures
  • Acknowledgements
  • Materials
  • References
  • Reprints and Permissions

Summary

Here, we train mice on an associative learning task to test odor discrimination. This protocol also allows for studies on learning-induced structural changes in the brain.

Abstract

Olfaction is the predominant sensory modality in mice and influences many important behaviors, including foraging, predator detection, mating, and parenting. Importantly, mice can be trained to associate novel odors with specific behavioral responses to provide insight into olfactory circuit function. This protocol details the procedure for training mice on a Go/No-Go operant learning task. In this approach, mice are trained on hundreds of automated trials daily for 2–4 weeks and can then be tested on novel Go/No-Go odor pairs to assess olfactory discrimination, or be used for studies on how odor learning alters the structure or function of the olfactory circuit. Additionally, the mouse olfactory bulb (OB) features ongoing integration of adult-born neurons. Interestingly, olfactory learning increases both the survival and synaptic connections of these adult-born neurons. Therefore, this protocol can be combined with other biochemical, electrophysiological, and imaging techniques to study learning and activity-dependent factors that mediate neuronal survival and plasticity.

Introduction

The mouse OB, where odor information first enters the central nervous system (CNS), provides an excellent model to study experience-dependent structural changes. OB circuity continually integrates adult-born neurons in an activity-dependent manner. Adult-born neuron precursors divide off from progenitors that line the subventricular zone adjacent to the lateral ventricles1. Upon migrating into the OB, these neuronal precursors either survive, differentiate, and integrate as inhibitory granule cells, or undergo apoptosis2. Selection for cell fate is influenced by olfactory activity, including olfactory learning3,4,5,6. After integration, learning-induced synaptic changes occur in granule cells during a two-week critical period7,8. Thus, assays for olfactory learning are useful for examining how experience-dependent plasticity influences structural and functional reorganization of a mature brain circuit.

This protocol offers one approach to olfactory training by using an operant conditioning paradigm. In this task, water-deprived mice are trained to associate one odor (the "Go" odor) with a water reward and another odor (the "No-Go" odor) with a trial timeout punishment. Mice progress through a graded series of training phases over the course of 2-4 weeks. When training is complete, mice respond to the Go or No-Go odor with discrete, corresponding behaviors (seeking a water reward on Go trials and not seeking the water reward on No-Go trials) (Figure 1A). After training is complete, mice can be further challenged with chemically similar odor pairs to test discrimination or become transitioned to studies investigating how olfactory learning alters the structure or function of the OB. Although odor discrimination tasks have been previously described, most rely on subjective measurements such as number of sniffs between two odorants9,10. Furthermore, the need for human scoring of such tasks is also time-intensive. The Go/No-Go olfactory learning task described in this protocol offers an unbiased, direct measurement of odor discrimination and olfactory learning.

Protocol

All mice were used under a protocol approved by the Baylor College of Medicine Institutional Animal Care and Use Committee in accordance with NIH standards. Mice used in this protocol were all adult mice (>6 weeks of age) on C57BL6/j background and included both male and female mice.After training/staging tasks, mice are returned to their home cage.

1. Construction and General Rules for Using Operant Learning Box (Figure 1B, C)

  1. Assemble a mouse chamber with chamber floor. Keep the training box in a low traffic, dimly lit area to avoid distractions.
  2. Drill each water port with a small hole on top to allow an 18-gauge needle to dispense water inside the port.
  3. Fill glass vial with odorant dissolved in mineral oil (replaced weekly), and securely tighten the cap.
  4. Connect 18-gauge needle to silicone tubing. Pierce glass vial cap with 18-gauge needle, and connect other end of silicone tubing to the intake of the odor ports.
  5. Place each silicone tubing into an odor valve.
  6. Connect the vacuum line to the odor ports.
  7. Attach two 10 mL syringes to a metal holding rod, and connect tubing to the syringes. Connect the other side of the tubing to an 18 G needle. Fit the needle into the drilled hole of the nose poke port on the mouse chamber. Connect the other end of the tubing to the water valve.
  8. Fill the two 10 mL syringes with rodent drinking water.
  9. Connect an air-flow meter to the air intake and maintain air flow at 3–5 L/min.
  10. Connect the 2 water valves, 2 odor valves, 2 water ports, odor port, and power to the USB interface system. Connect all valves to 'Output' ports, all the odor and water ports to 'Input' ports. Connect all equipment to power outputs from the USB interface box, and lastly, connect the USB interface box to power.
  11. Adjust the vacuum suction to avoid cross contamination of odors between trials.
  12. Use odor-specific tubing to connect odorant vials to the chamber.

2. Mouse Preparation: 1–3 days

  1. Divide mice into 3 groups: control (no olfactory training necessary), pseudo-trained (mice who receive reward or punishment at random), and trained groups. Expose pseudo-trained mice to the training box and odor delivery, but do not provide olfactory training because the outcome of reward versus punishment is randomly associated with the odor delivered.
    NOTE: The pseudo-trained group will go through the training paradigm under the "Pseudotraining" stages. Trained mice will complete all training stages. Pseudotraining is optional if the purpose of the experiment is to assay for behavioral differences in odor discrimination or learning. The protocol provided here adds this group if the experimenter wants to probe for neuronal differences before and after training. The pseudotrained group would then control for passive odor exposure and non-olfactory related training.
  2. Begin water restriction in mice to 40 mL/kg/day. Avoid bodyweight loss greater than 20% of the animals' baseline weight in order to avoid distress (Figure 2A).
  3. Weigh the mice daily to ensure they are above 80% of baseline weight. If a mouse falls below this threshold, remove the mouse from the study and provide free access to water.
  4. Keep all environmental factors constant throughout the protocol including temperature, noise, and stray odors (including personal body and perfume/cologne/deodorant scents).
    NOTE: As with all animal behavior testing, small environmental changes can greatly influence results.

3. Instructions for All Stages

  1. Code training software for each stage below. Run the software on the behavioral software.
    NOTE: Coding for all stages are contained in supplemental coding files. Data for 20 trails are grouped as a single block and mouse performance is displayed across blocks. Furthermore, each stage can be repeated on a mouse for a number of days until completion criteria are met.
  2. Do not keep mice in the behavior box for more than 60 min/day.
  3. Clean mouse waste from the cage before each mouse is transferred to the cage. Spray and wipe the chamber with 70% ethanol to minimize mouse odor distraction.

4. Training Stage 1: Associating Water Reward with a Center Nose Poke, 1–3 Days

  1. In this stage, associate mice with a water reward upon exploration of the water port.
  2. Training Stage 1 programming instructions
    1. Program this stage to only use the water delivery port. Let the mouse receive a water reward for each nose poke.
      NOTE: The program will output the time duration of the trial and the total number of water rewards the mouse received.
  3. Set the pseudotraining Stage 1 programming the same as Training Stage 1.
  4. Box configuration and mouse setup
    1. Configure the behavior box with a water port in the center and with all side ports inaccessible. Place a mouse into the chamber. Close the mouse chamber and begin the Stage 1 program.
  5. Consider this stage as complete when the mouse achieves 100 trials within 60 min. Remove the mouse from the chamber after 60 min or 100 trials have been completed (Figure 2B).
    NOTE: Due to individual differences, some mice will naturally refrain from exploring the box.
  6. If encouragement is needed, manually deliver water into the water port. Repeat this stage for up to 3 days.
    NOTE: Mice that are already trained can be repeated further to maintain parity and to keep them on fluid restriction. It is also possible to promote an entire group to stage 2 when the group average reaches 100 trials/60 min. This will allow for all mice to continue training on the same day.

5. Training Stage 2: Associating a Side Port Water Reward with Center Port Nose Poke, 1–5 Days

  1. In this stage, let the mice poke their nose in the center port and then immediately receive a water reward on the side ports.
  2. Box configuration and mouse setup
    1. Configure this and every subsequent stage with 2 water ports on the sides and the odor port in the middle. Place a mouse into the chamber. Close the mouse chamber and begin the Stage 2 program.
  3. Training Stage 2 programming instructions
    1. Provide the mouse with an immediate water reward on both sides after a nose poke into the center odor delivery port. Set output parameters for this stage as the time duration of the trial, the number of trials initiated, and the number of water rewards received within 5 s of a nose poke.
  4. Set the pseudotraining Stage 2 programming the same as Training Stage 2.
  5. Consider this stage as complete when a minimum of 40 trials are performed in 60 min, with at least 25% of water rewards received within 5 s of the center port nose poke. Remove the mouse once this stage has completed (Figure 2C).
    NOTE: The training program calculates the percentage of water rewards received in a timely manner in order to determine completion of this stage. Although mice vary in how fast they complete this stage, most mice will reach completion criteria within 5 days. However, if a mouse has not completed this stage within 5 days, do not advance the mouse to the next stage. This mouse will be removed from the cohort.

6. Training Stage 3: Associating a Water Reward with a Specific Odor and Within a Specific Time Window, 1–3 Days

  1. In this stage, let the mice receive a Go (S+) odor upon a nose poke in the center port. Subsequently, yield a water reward upon a nose poke into the side water ports within 5 s.
  2. Training Stage 3 programming instructions
    1. Deliver the S+ odor in the center odor port.
    2. Deliver the water reward if the mouse pokes the side ports within 5 s of an odor delivery.
      NOTE: The program begins by only requiring a 100 ms nose poke in the center port to yield a water reward. Once the mouse pokes the center port for correct amount of time in 80% of trials, the time duration of a nose poke required for a water reward will increase by 50 ms up to 400 ms.
    3. Set the output parameters identical to stage 2.
  3. Set the pseudotraining Stage 3 programming instructions the same as Training Stage 3. However, do not connect the S+ odor to the odor delivery controller to ensure that the S+ odor is not associated with a water reward.
  4. Box configuration and mouse setup
    1. Set the same configuration at stage 2.
    2. Connect the S+ odor to the odor delivery controller. Place a mouse into the chamber. Close the mouse chamber and begin the Stage 3 program. Remove the mouse once this stage has completed.
  5. Consider this stage as complete when there are greater than 60 rewards within 60 min (Figure 2D).

7. Stage 4A: Associating No-Go (S-) Odor and Time-out Punishment, 1–2 Days

  1. In this stage, introduce the mice to a No-Go odor (S-). Provide a time out punishment to the mice that incorrectly go to the water ports after smelling the no-go odor.
  2. Training Stage 4A programming instructions
    1. Deliver only the S+ odorant in this stage in the beginning, identical to stage 3. After mice complete 40 trials, begin random delivery of the odors to include both S+ and S- odors. Program a 2-s time out punishment if the mouse attempts to seek a water reward after being presented the No-Go odor.
      NOTE: To aid in distinguishing Go vs. No-Go, the IR side lights can be manipulated such that they are on during Go odorants and off during No-Go odorants. The lights act as a secondary cue to aid mice in initial training. Once mice are trained with the lights, they should under-go training without lights to confirm they have learned the task with odors.
    2. Set the output parameters as time duration of the trial, number of trials initiated, number of trials completed, % correct, and total number of rewards received.
  3. Set the pseudotraining Stage 4A programming instructions the same as Training Stage 4S except S+ and S- odors are presented randomly from the start. Give water reward or timeout punishments at random, regardless of task performance.
  4. Box configuration and mouse setup
    1. Set the box configuration the same as previous stage 3.
    2. Connect both S+ and S- odor to the odor delivery controller. Place a mouse into the chamber. Close the mouse chamber and begin the Stage 4A program. After the mice complete 40 trials, switch the program to randomly deliver the odors. Remove the mouse once this stage has completed.
  5. Consider this stage as complete when there are 40 trials with > 60% correct responses.

8. Stage 4B: Associating No-Go (S-) Odor and Time Out Punishment, 5–11 Days

  1. Training Stage 4B programming instructions
    1. Make this stage identical to stage 4A, however the time out punishment for attempting a water reward after a S- odor is 4 s.
  2. Set the pseudotraining Stage 4B programming instructions identical to stage 4A, however water reward and time out punishment are randomly delivered per trial.
  3. Box configuration and mouse setup
    1. Set the box configuration the same as previous stage 4A.
    2. Connect both S+ and S- odor to the odor delivery controller. Place a mouse into the chamber. Close the mouse chamber and begin the Stage 4B program. Consider this stage complete when there are >100 trials within 60 min with accuracy >85% (Figure 2E)
  4. Monitor the maximum and minimum percentage correct for each session to track each mouse's progress in this stage. Approximately 85-90% of mice reach completion criteria for this stage. Exclude mice that do not achieve completion of this stage for the Go/No-Go testing phase.
  5. (Optional) At the end of this stage, apply a reversal training, where the Go/No-Go odorants are switched on the odor vial platform. Ensure that the mice are not associating with another stimulus, such as the sound of the valves associated with the side ports.

9. Go/No-Go Assay Task: 1 Day, 20 Min per Mouse per Day

  1. Consider this as the final stage to determine accuracy of identifying odor associations and learning to discriminate odor pairs.
    NOTE: Novel odorants are utilized for S+/S- to test how long animals take to learn new associations. Structurally similar odorant pairs are used to increase task difficulty. Examples include 1-Butanol vs. 1-Pentanol, Isoamyl Acetate vs. Isoamyl Butyrate, and + Carvone vs. - Carvone.
  2. Programming instructions
    1. Let the training software detect the length of nose poke. Program a 300 ms nose poke in the center odor port to execute the task.
    2. Set the output parameters identical to stage 4B, except do not use any light guided cues.
  3. Box configuration and mouse setup
    1. Set the box configuration the same as previous stage 4B.
    2. Connect both S+ and S- odor to the odor delivery controller. Place a mouse into the chamber. Close the mouse chamber and begin the Stage Go/No-Go program. Expose the mice that have learned the olfactory learning task to novel pairs of chemically similar odors.
      NOTE: Wildtype mice with adequate odor discrimination reach >85% accuracy with novel odorants after approximately 10-20 blocks or 200-400 trials (Figure 3A).

Results

Once mice have learned the olfactory learning task, they can now associate novel odor pairs with reward and punishment. These trained mice normally begin with about 50% accuracy on the Go/No-Go task. The percentage correct can be plotted by trial block as a learning curve for novel odor pairs (Figure 3A). Within 10 block trials, which take most mice less than 30 min to perform, mice are able to correctly discriminate between odors with greate...

Discussion

The rodent olfactory system provides a unique model to study sensory dependent plasticity. Here we present an olfactory learning paradigm to train mice to associate odorant pairs with either a reward or punishment. Through this learning task, downstream circuit changes can be studied in subsequent experiments (electrophysiology, in vivo neuronal imaging, etc.). Upon completion, mice will learn to perform a simple odor cued task to associate a water reward with one odor, and a timeout punishment with ano...

Disclosures

The authors declare no conflicts of interest and no competing interests.

Acknowledgements

This protocol is adapted from previous work within our lab (Huang et al.8). All methods described here have been approved by the Animal Care and Use Committee (ACUC) of Baylor College of Medicine. It is supported by the McNair Medical Institute, NINDS grant R01NS078294 to B.R.A., NIH IDDRC grant U54HD083092, NIDDK grant F30DK112571 to JMP, and NINDS grant F31NS092435 to CKM.

Materials

NameCompanyCatalog NumberComments
Glass vialQorpakGLC-01016
Silicon TubingThermo Scientific86000030
18 gauge needlesBD305196
1-ButanolSigma Aldrich437603
Propionic AcidSigma Aldrich402907
Mouse ChamberMed AssociatesENV-307W
Chamber FloorMed AssociatesENV-307W-GFW
Water PortMed AssociatesENV-313WNeed two
Odor stimulusMed AssociatesENV-275Contain 2 valves to gate odor delivery 
Odor PortMed AssociatesENV-375W-NPP
USB InterfaceMed AssociatesDIG-703A-USB
Desktop Computer with Windows 2000, XP, Vista, or 7
Flow meterVWR97004-952
Behavioral softwareMed AssociatesSOF-735This software, which runs each training stage, has now been replaced with Med-PC V
Data Transfer softwareMed AssociatesSOF-731This software formats the data to Excel
Training SoftwareMed AssociatesDIG-703A-USBThis software is used to program each training stage
Water ValveNeptune Research225P012-11This valve is used to gate the water delivery. Need Two
Odor ValveNeptune Research360P012-42This valve is used to gate the odor delivery. Need Two

References

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  3. Yamaguchi, M., Mori, K. Critical period for sensory experience-dependent survival of newly generated granule cells in the adult mouse olfactory bulb. PNAS. 102 (27), 9697-9702 (2005).
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