The purpose of this protocol is to enable the measurement of engagement of participants of a social digital game. This method combines physiological and self-reported data. As this game is social and therefore involves a group of people that move,
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We propose a methodology that enables measuring engagement of spectators in a social digital game combining physiological and self-reported data. As this digital game involves a group of freely moving people, the experience is filmed using a synchronizing technique that links physiological data with events in the game.